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PC Video Card Report

Diamond Fire GL 1000 Pro

Final Reality Benchmark Results



AGP Test 39.9

Radial blur, 41.32, rips, 5.715, Rmark

Chaos zoomer, 62.86, rips, 3.054, Rmark

25 Pixel, 322.78, kpps, 10.316, Rmark

Robots, 39.14, rips, 10.141, Rmark

Fillrate, 27.39, MPps, 5.929, Rmark

City scene, 51.18, rips, 12.699, Rmark

Video card bus transfer, 43.47, MBps, 1.384, Rmark

Direct3D bus transfer, 21.64, MBps, 1.850, Rmark

Visual appearance, 77.78, percent

Overall 3D, 3.289, Rmark

Overall 2D, 4.384, Rmark

Overall bus rate, 1.524, Rmark

OVERALL SCORE, 3.353, Rmark

Cityscape images were disastrous, with text being unreadibly blurred with the supplied drivers. I downloaded a new set which seems to have solved this problem. Nevertheless, the image was not as convincing as the higher ranking cards, and the "Final Reality" text at the end was not rendered trandparent as it should have been. In the robots simulation, the searchlights were not convincing, and occasional artifacts appeared in the simulation.

MDK Benchmark Results



MDK 179

Forsaken Benchmark Results



640x480 37

Seemed a bit jerky. Images were fine.

QuakeII Benchmark Results



Uses the OpenGL drivers

640x480 19

800x600 12.8

1024x768 8.4

The images seemed to optimise at 800x600 and going to higher resolutions did not improve the images appreciably. At 800x600 the action was very smooth.

Resolution/Speed



1600x1200x16 70Hz

Comments



I expected more from the OpenGL drivers supplied with this card. The somewhat quirky rendering of the test scenes made this one of my least favorite cards, despite my initial enthusiasm for its potential.




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This Page Last Revised 9/8/98 (abk)