Diamond Fire GL 1000 Pro
Final Reality Benchmark Results
AGP Test 39.9
Radial blur, 41.32, rips, 5.715, Rmark
Chaos zoomer, 62.86, rips, 3.054, Rmark
25 Pixel, 322.78, kpps, 10.316, Rmark
Robots, 39.14, rips, 10.141, Rmark
Fillrate, 27.39, MPps, 5.929, Rmark
City scene, 51.18, rips, 12.699, Rmark
Video card bus transfer, 43.47, MBps, 1.384, Rmark
Direct3D bus transfer, 21.64, MBps, 1.850, Rmark
Visual appearance, 77.78, percent
Overall 3D, 3.289, Rmark
Overall 2D, 4.384, Rmark
Overall bus rate, 1.524, Rmark
OVERALL SCORE, 3.353, Rmark
Cityscape images were disastrous, with text being unreadibly blurred with the supplied drivers. I downloaded a new set which seems to have solved this problem. Nevertheless, the image was not as convincing as the higher ranking cards, and the "Final Reality" text at the end was not rendered trandparent as it should have been. In the robots simulation, the searchlights were not convincing, and occasional artifacts appeared in the simulation.
MDK Benchmark Results
MDK 179
Forsaken Benchmark Results
640x480 37
Seemed a bit jerky. Images were fine.
QuakeII Benchmark Results
Uses the OpenGL drivers
640x480 19
800x600 12.8
1024x768 8.4
The images seemed to optimise at 800x600 and going to higher resolutions did not improve the images appreciably. At 800x600 the action was very smooth.
Resolution/Speed
1600x1200x16 70Hz
Comments
I expected more from the OpenGL drivers supplied with this card. The somewhat quirky rendering of the test scenes made this one of my least favorite cards, despite my initial enthusiasm for its potential.
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