Final Reality Benchmark Results
AGP bus test 113.5
Radial blur, 41.93, rips, 5.799, Rmark
Chaos zoomer, 62.79, rips, 3.051, Rmark
25 Pixel, 359.72, kpps, 11.496, Rmark
Robots, 51.43, rips, 13.324, Rmark
Fillrate, 17.72, MPps, 3.835, Rmark
City scene, 66.23, rips, 16.435, Rmark
Video card bus transfer, 117.87, MBps, 3.753, Rmark
Direct3D bus transfer, 9.20, MBps, 0.786, Rmark
Visual appearance, 100.00, percent
Overall 3D, 4.057, Rmark
Overall 2D, 4.425, Rmark
Overall bus rate, 2.863, Rmark
OVERALL SCORE, 3.988, Rmark
The images in the robots and city scene parts of the benchmark test were among the best of the group.
MDK Benchmark Results
The MDK benchmark writes a colorful pattern to the screen for 5 seconds. Result: 175
Forsaken Benchmark Results
640x480 57
800x600 45
1024x768 27
The image quality was outstanding, and even at 1024x768 the screen updates were smooth.
Quake II Benchmark Results
No OpenGL support.
1152x864 10.6 fps
1280x960 6.2 fps
The 10.6 fps speed provided for smooth action. The 6.2 fps rate became a bit jerky. The images at 1152x864 were outstanding, and not appreciably worse than 1280x960, so there seemed no good reason to go to the higher resolution.
Resolution/Speed
1600x1200x256 colors 60Hz maximum speed and resolution
1280x1024x16 75 Hz
1280x104x32 60Hz
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