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PC Video Card Report

Millennium G200 AGP,8 meg memory



Final Reality Benchmark Results



AGP test 60.64

Radial blur, 41.47, rips, 5.736, Rmark

Chaos zoomer, 63.05, rips, 3.064, Rmark

25 Pixel, 362.36, kpps, 11.581, Rmark

Robots, 44.39, rips, 11.499, Rmark

Fillrate, 62.57, MPps, 13.544, Rmark

City scene, 52.84, rips, 13.113, Rmark

Video card bus transfer, 139.26, MBps, 4.434, Rmark

Direct3D bus transfer, 47.03, MBps, 4.019, Rmark

Visual appearance, 92.59, percent

Overall 3D, 3.893, Rmark

Overall 2D, 4.400, Rmark

Overall bus rate, 4.309, Rmark

OVERALL SCORE, 4.108, Rmark

Both the robot scene and the cityscape looked escellent with smooth animation and realistic surfaces and effects.

The MDK benchmark writes a colorful pattern to the screen for 5 seconds. Result: 163

Forsaken benchmark takes you through a simulated gaming session with very fast action and complex graphics.

Forsaken Benchmark Results



Result: 640x480 102

800x600 58

Images were excellent with smooth animation.

QuakeII Benchmark Results



Software mode: 1024x768 12.9

1152x864 10.8

OpenGL mode: 1024x768 18.3

1152x864 11.1 with 8 bit textures 12.4

1280x960 10.7

These numbers are deceptively small. I have found anything faster than 8 or so plays sufficiently smoothly so as to have no noticable jerkiness. The graphics are excellent, and the OpenGL graphics are better than the software in that edges and textures are smoothed and more natural. Matrox uses an openGL emulation for this game only that works quite well, but requiring a bit of gamma correction.

Resolution/speed



1600x1200x24 70Hz

1600x1200x32 60Hz

All lower resolutions supported at 75Hz or more.

Comments



The install was difficult, until I loaded the newest drivers from the Matrox website, then the installation went smoothly. The Matrox set of display modification utilities called the "Power Desk" is very good, and offers considerable flexibility, including a utility to define monitor characteristics in case you don’t have a well known brand. This is presently my card of choice because it will do higher resolutions than the nearest competition, and supports openGL; the 3d performance is only marginally less good than the next card.




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This Page Last Revised 9/8/98 (abk)